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WAR

Stage 4

Every country / region has 11 cities,

represented by a dice roll.

Countries / regions have the opportunity to attack other countries using soldiers.

Attacking

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Each soldier is represented by a

dice roll.

Attacking

If a city is defended by a        , the        remains, and the city is not      

Attacking Flow Chart 2_edited.png
Attacking Flow Chart 2_edited.png
Attacking Flow Chart 2_edited.png

If a city is not defended by a        ,

the city is    

Attacking Flow Chart 2_edited.png
Attacking Flow Chart 2_edited.png
Attacking Flow Chart 2_edited.png
Attacking Flow Chart 2_edited.png

In order to make a soldier, a military base is built first.

This "stamp" represents that something has been built/made. 

Once a soldier is used for an attack, they can not be used anymore.

Soldiers

Conquering

In order for an attacking country/region to

conquer another country/region, 

5 different hits need to occur.

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The country/region who made the 5th hit...

  • collects ALL resources of defending country/region

  • +3 points added to only their country paper

Scoring

At the end of the game, teams can earn points for their military.

Base + 3 soldiers

3 points

Base + 2 soldiers

2 points

Base + 1 soldier

1 point

Base + 0 soldiers

 0 points

Defending

Every country/region has 11 cities represented by a dice number.

Walls

The game manager can choose whether or not to use walls in the game.

Building a wall

needs...

Pros/Cons of Walls

Pro/Con of using walls:

  • Pro:  Players appreciate being able to defend their country/region from attacks.

  • Con:  Not that realistic in modern days of using walls in preventing attacks.

Pros/Cons of NOT using Walls

Pro/Con of NOT using walls:

  • Pro:  More realistic in modern days. Meeting stage more purposeful in preventing attacks.

  • Con:  Players can't defend their country on their own, rather need to rely on diplomacy and alliances.

Conquered

5 different hits = conquered.

The conquered country/region...

  • gives all resources to attacking country/region who made the 5th hit

  • continues to play

  • continues to produce and keep their resources

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  • War usually happens in the latter rounds.

  • Attacks can only happen one at a time

General tips

  • Attacks usually happen in bunches.  

  • Game manger may establish a fair way to choose the order of attacking.

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