WAR
Stage 4
Every country / region has 11 cities,
represented by a dice roll.
Countries / regions have the opportunity to attack other countries using soldiers.
Attacking
Each soldier is represented by a
dice roll.
Attacking
If a city is defended by a , the remains, and the city is not
If a city is not defended by a ,
the city is
In order to make a soldier, a military base is built first.
This "stamp" represents that something has been built/made.
Once a soldier is used for an attack, they can not be used anymore.
Soldiers
Conquering
In order for an attacking country/region to
conquer another country/region,
5 different hits need to occur.
The country/region who made the 5th hit...
-
collects ALL resources of defending country/region
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+3 points added to only their country paper
Scoring
At the end of the game, teams can earn points for their military.
Base + 3 soldiers
3 points
Base + 2 soldiers
2 points
Base + 1 soldier
1 point
Base + 0 soldiers
0 points
Defending
Every country/region has 11 cities represented by a dice number.
Walls
The game manager can choose whether or not to use walls in the game.
Building a wall
needs...
Pros/Cons of Walls
Pro/Con of using walls:
-
Pro: Players appreciate being able to defend their country/region from attacks.
-
Con: Not that realistic in modern days of using walls in preventing attacks.
Pros/Cons of NOT using Walls
Pro/Con of NOT using walls:
-
Pro: More realistic in modern days. Meeting stage more purposeful in preventing attacks.
-
Con: Players can't defend their country on their own, rather need to rely on diplomacy and alliances.
Conquered
5 different hits = conquered.
The conquered country/region...
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gives all resources to attacking country/region who made the 5th hit
-
continues to play
-
continues to produce and keep their resources
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War usually happens in the latter rounds.
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Attacks can only happen one at a time.
General tips
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Attacks usually happen in bunches.
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Game manger may establish a fair way to choose the order of attacking.