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Do you want your students, classroom, school, district to be more globally minded? How about experience math in a project and even understand climate change better?  Model United Nations Trade War is a fast-paced, synergetic game where players assume the role of countries to build infrastructure in order to achieve specific United Nations Sustainable Development Goals.

 

Model United Nations Trade War uses dice probability to model the actual production of natural resources in the world.  Players engage in deeper learning competencies with their teams to problem solve how to leverage their resources in negotiations, trades, alliances, attacks and sanctions. 


Join the Model United Nations Trade War Deep Dive as you will experience this game as a player and walk away with the resources and training needed to engage your students in this highly collaborative, math-based game.

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  • Players rotate groups roles to engage students' unique skills .

  • Players' diverse ideas help yield more ideas.

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  • Out-of-the-box thinking.

  • Working together to solve problems.

  • Forming alliances with other countries.

  • Aiming to achieve the UN Sustainable Development Goals.

  • Negotiating with other countries.

  • Persuading others to see your point of view. 

  • Convincing groups to align with your strategy.

  • Proposing alliances and win them over towards a common cause.

  • Coaxing someone into voting with your interests during the Meeting. 

  • Participants will explain how math and dice probability modeled the production of resources for countries/regions in the world.

  • Example:

    • South America has around 5% of   the world's population

    • There is a 5.5% chance a 3 is      rolled with two dice.

    • Therefore, South America has a 3  for People. 

Nia (7th grade) sharing her learning to a visitor from Australia

  • Participants will share about the United Nations Sustainable Development Goals (SDGs) and defend their decisions to meet or not meet these SDGs:

    • Eradicating poverty​

    • Solving world hunger

    • Educating every child

    • Reducing global emissions

    • Expanding clean energy

Students (5th-6th grade) from the SanYou PBL camp in Shanghai, China sharing their learning.

Introductions

Go around introduce ourselves and our hopes from the deep dive.

5-10 minutes

Sign an agreement

Participants will be asked to sign an agreement to

live in peace

and

fight climate change.

5 minutes

Dice Lab

After 10 minutes participants will have a clearer picture of

2 dice probability.

Phase 1

Participants will spend around 1 hour playing MUNTW.  In this phase, participants will be tasked with achieving three goals:

​

1) Eradicating Poverty

2) Solving World Hunger

3) Educating every child

Phase 1: Roles

MUNTW has 4 distinct group roles that rotate each round.  Players can experience these and highlight their strengths.

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Also, the participants will be able to learn how to lead the game.  We will toggle back and forth between player and leader.

Phase 1:

Players use their resources to build or make things for their country.  For example, if players want to eradicate poverty they need to build shelters for all of their people.  

The reality of the world is not every country produces these resources and must trade with others.

Phase 1: Debrief

We will debrief how our initial agreement that we signed impacted or didn't our decisions in the game.

We will also debrief the process of the game and how each stage of the game was played out and the meaning behind it. Finally, we will brainstorm ways to apply this to school. 

Phase 2

Participants will spend around 1.5 - 1.75 hours diving into the

Climate Change phase. This phase builds upon the previous phase.  Participants will have to complete the previous 3 goals plus:

  • Reducing global emissions

  • Expanding clean energy

Phase 2: Leaders

Starting in round 1, participants will have a chance to  learn how to confidently lead MUNTW.

We will pause throughout the game to highlight resources, tips and protocols so the participants can feel comfortable playing and leading the game. 

Phase 2: Climate Change

Players will need to supply energy to their countries.  They will choose between renewable and nonrenewable energy sources and see how each source produces carbon dioxide emissions.  Players will experience the mathematical challenge of meeting the energy needs of their country while trying to limit emissions.

Phase 2: Debrief

We will debrief how our initial agreement that we signed impacted or didn't our decisions in the game. Most likely, we will see how our intentions to fight climate change compared with the reality of providing energy for our countries. We will analyze the different stages and discuss the effectiveness of sanctions in promoting peace in the game.

Finally, we will brainstorm ways to apply this to our own schools. 

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Share Your Learning prep

Participants will have time to prepare what they want to share about their learning.

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Examples are listed above in the Share Your Learning section.

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My 7th graders sharing their learning with visitors from the Netherlands and Philadelphia.

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